New Release 0.3.1
SF_KT » Devlog





Hello everyone! I'm thrilled to announce that a new build of SF\_KT is now available for you to play. This update brings several improvements and new features that I hope you'll enjoy. I've been working hard to address your feedback and make the game even more engaging and fun. For more information on the updates and changes, please refer to the detailed changelog below.
I wish you all happy eastern days.
Changelog:
- Added a new outdoor map for more diverse and engaging battles.
- Operatives can now climb and vault over obstacles, providing new tactical options during combat.
- Reworked AI to support larger maps and improved their decision-making when seeking cover.
- AI behavior was expanded. For example, if there is no valid target, they will dash.
- Implemented IK support for aiming and leg animations, enhancing visual realism.
- Increased movement range for all operatives, providing greater mobility on the battlefield.
- Extended weapon range for all weapons, enabling longer-range engagements.
- Reduced the number of action points for player operatives from three to two, encouraging more strategic decision-making.
- Addressed various bugs to improve overall stability and performance.
Known Issues:
- Animations for vaulting and climbing are temporarily missing but will be added in a future update.
- Traceline accuracy may decrease at longer distances, although the target is still hit as intended.
- In some cases, the info boxes for two closely positioned enemy operatives might not disappear as expected.
Files
SF_KT_0.3.1.rar 730 MB
3 days ago
Get SF_KT
SF_KT
Status | Prototype |
Author | Abalast |
Genre | Strategy |
Tags | Cyberpunk, Prototype, Sci-fi, Stealth, Turn-Based Combat, Turn-based Strategy |
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